Whee, i just got my Transformers 2 action figure from petronas via a friend yesterday night. I was happy but somehow felt slightly disappointed due to the lack of "effort" by hasbro. Just now, I decided took a short break from spriting to jazz up my newly aquired autobot a bit. Besides patching up bumblebee, I was toying around with HDR at the same time.
Bumblebee right out of the box
Dismembered to make paint jobs easier
Stuff i used to jazz up bumblebee
Tada~ Yup, I'm pretty happy how he turned out in the end. Good night folks.
Sunday, June 28, 2009
Hdr X bumblebee
Posted by Ashed_Dreams at 8:18 PM 1 comments Labels: life
Saturday, June 27, 2009
Reanimated 3
Last night was a rough night for me (and all of my neighbors i believe), as our beloved KTM was maintaining their tracks from 2am till 4:30 am. I have to agree with the fact that Henry is quite gifted in terms of scripting and programing... he manage to pull off a beta version of the map editor in less than 2 days from scratch! Besides that, the map editor of generating or read from existing map files which is pretty cool. Well, we r planing to have the engine and map editor to be released to the public after we're done with it. Hope that this would save your game design assignment's asses.
As for me, I didn't made too much progress... Just a better set of sprite tiles.
Posted by Ashed_Dreams at 8:18 PM 1 comments Labels: Flash, Game Dev
Tuesday, June 23, 2009
Reanimated 2
After one week of brain storming with Henry (aka. Fat-Wednesday), we are able to come out with some rough concepts and the first part of the game engine functioning properly. You may play around with the functioning first part of the engine here.
Besides that, I've picked up pixel art 3 days ago. We decide to do our own game sprites to avoid unwanted trouble with Nin10doh. Alright, that's all for now.
Posted by Ashed_Dreams at 6:33 PM 2 comments Labels: Flash, Game Dev
Tuesday, June 16, 2009
Reanimated
After ages being not productive at all, I finally get to set something into motion again. Its an honor being able to work with Henry on something home-brew again. We don't have a proper name for the project yet, so i'm just calling it "Red" for now. Well, red is actually a remake of Pokemon Red we used to play on Game boys ages ago. I'm still keeping my game boy and the pokemon game boy disk or what-ever-it-is-called. Unlike the recently released pokemon fire red by Nin10doh, We are actually planning more tactical game mechanics (besides having blood and gore) and in-depth story telling.
Red would be a browser based rpg. Do tell me that what aspects do you think the original Red version lacks and should be included.
Posted by Ashed_Dreams at 6:17 PM 0 comments Labels: Flash, Game Dev