Last night was a rough night for me (and all of my neighbors i believe), as our beloved KTM was maintaining their tracks from 2am till 4:30 am. I have to agree with the fact that Henry is quite gifted in terms of scripting and programing... he manage to pull off a beta version of the map editor in less than 2 days from scratch! Besides that, the map editor of generating or read from existing map files which is pretty cool. Well, we r planing to have the engine and map editor to be released to the public after we're done with it. Hope that this would save your game design assignment's asses.
As for me, I didn't made too much progress... Just a better set of sprite tiles.
Saturday, June 27, 2009
Reanimated 3
Posted by
Ashed_Dreams
at
8:18 PM
1 comments
Labels:
Flash,
Game Dev
Tuesday, June 23, 2009
Reanimated 2
After one week of brain storming with Henry (aka. Fat-Wednesday), we are able to come out with some rough concepts and the first part of the game engine functioning properly. You may play around with the functioning first part of the engine here.
Besides that, I've picked up pixel art 3 days ago. We decide to do our own game sprites to avoid unwanted trouble with Nin10doh. Alright, that's all for now.
Posted by
Ashed_Dreams
at
6:33 PM
2
comments
Labels:
Flash,
Game Dev
Tuesday, June 16, 2009
Reanimated
After ages being not productive at all, I finally get to set something into motion again. Its an honor being able to work with Henry on something home-brew again. We don't have a proper name for the project yet, so i'm just calling it "Red" for now. Well, red is actually a remake of Pokemon Red we used to play on Game boys ages ago. I'm still keeping my game boy and the pokemon game boy disk or what-ever-it-is-called. Unlike the recently released pokemon fire red by Nin10doh, We are actually planning more tactical game mechanics (besides having blood and gore) and in-depth story telling.
Red would be a browser based rpg. Do tell me that what aspects do you think the original Red version lacks and should be included.
Posted by
Ashed_Dreams
at
6:17 PM
0
comments
Labels:
Flash,
Game Dev
Thursday, February 12, 2009
Back on my Feet
Well, Chinese New Year is finally over... It's time for me to get back on my feet to do something. Before showing off sharing bits of my new massive animation project, here are some pics taken during the AML Klang trip. Enjoy.
哇... 年又过完了, 懒完就要站回起来做一些东西了. 在还没开始一个新的个人动画工程之前, 让我先把过年其间拍的照片放上来.
Dukes of AML 08/09~
AML's GODS OF GAMBLES!!!
Well, besides tons of gambling, what else happened during the Klang-Kajang trip?
Traffic jam...
House to house visiting...
Finger of Death...
Haunted...
Satay!!!
Walk like hell...
Tons of slumber...
Now, some sneek peek on my latest project.
Posted by
Ashed_Dreams
at
10:24 PM
2
comments
Labels:
Flash,
life
Sunday, January 18, 2009
Finish the Fight.
The strength of steel is nothing compared to the human will. Whoa~!!! 5 months of blood sweat and tears had finally came to an end. Looks like I'm not me if i don't screw something up during the last minute. To be honest, I didn't shed a tear yesterday because I'm kinda like all dried up... didn't slept for 4 days and didn't drink enough water. Seriously dudes,
I fucking miss all you AMLers. Last update on my stop-motion animation project progress.
Okay, i'll share some of my tips while shooting a stopmo ani. Quite helpful if you will be shooting your own stop-motion in the future. If you accidentally tilt your camera while shooting your stop motion, you don't actually have to panic or retake the whole scene if you can't get the right angle again. During the post production stage of your movie, add a little camera off focus tilt to cover up your flaws.
Secondly, always include a "tie down" mechanism to your puppets. Trust me, the tie down really saved my ass when i animate my puppets. I have lots of problems animating my bull coz I don't have a tie down mechanism installed to it's hoofs.
Third, Work Hard.
Fourth, Work Hard.
Fifth, Work Hard. (quote: Ah-Ray) That's right. every bit of r&d counts.
Well, I think this would be my LAST TIME soloing an animation project. Whoa... Dudes, it's hell soloing something over ambitious. Thank you Xion for some last minute rotorscoping. Finally, I would like to thank all you guys out there again for all your wonderful support.
Posted by
Ashed_Dreams
at
4:44 PM
1 comments
Labels:
Flash,
life,
Photography,
stop motion animation
Wednesday, January 23, 2008
Eye Candy

哈哈... 因友人要求,又把我一些旧东西弄了上来. 为配合华人农历新年,我为她添加了一件旗袍.
Posted by
Ashed_Dreams
at
11:10 PM
4
comments
Labels:
Anime,
Flash
Friday, January 18, 2008
Do you remember Macross?

You will need to have Adobe Flash player 8 and above installed in your pc to view this animation. Dont worry about the quality, this animation will run very smooth regardless of your pc's specs.
把我这个前作放上来为这个部落格添加一些活力。超时空要塞。请慢用。
